Main Takeaway: I could write something inspiring or at least related to the content of the video here, but does anyone actually read this? I often get asked how to build discipline in working on games, or how to create the ideal planning.
How To Fail At Indie Dev Time Management -
I could write something inspiring or at least related to the content of the video here, but does anyone actually read this? I often get asked how to build discipline in working on games, or how to create the ideal planning. It seems like an important measurement of quality: How likely is someone to replay a game?
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- I could write something inspiring or at least related to the content of the video here, but does anyone actually read this?
- I often get asked how to build discipline in working on games, or how to create the ideal planning.
- It seems like an important measurement of quality: How likely is someone to replay a game?
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