Quick Summary: Math can be weird sometimes, usually when it goes against some of our most common knowledge, yet still can make sense. Projecting Euclidean 3D space onto the hypersphere, and rotating that Non-Euclidean space in 4-dimensions.
Visualizing 4d Pt 1 -
Math can be weird sometimes, usually when it goes against some of our most common knowledge, yet still can make sense. Projecting Euclidean 3D space onto the hypersphere, and rotating that Non-Euclidean space in 4-dimensions. So this has boggled my mind for a while: How, exactly, do you rotate in 4 dimensions?
Important details found
- Math can be weird sometimes, usually when it goes against some of our most common knowledge, yet still can make sense.
- Projecting Euclidean 3D space onto the hypersphere, and rotating that Non-Euclidean space in 4-dimensions.
- So this has boggled my mind for a while: How, exactly, do you rotate in 4 dimensions?
- it's kind of terrifying how quickly AI can learn how to move in higher dimensions...
- I've just started my youtube journey, so any form of support will be greatly ...
Why this topic is useful
This topic is useful when readers need a quick overview first, then want to move into supporting details and related references.
Frequently Asked Questions
Why are related topics included?
Related topics help readers compare nearby references and understand the broader subject.
What is this page about?
This page summarizes Visualizing 4d Pt 1 and connects it with related entries, references, and supporting context.
Is the information always complete?
Not always. Some topics may need verification from official or primary sources.